RigidBody2D collide

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:bust_in_silhouette: Asked By Rayu

I have 2 Rigidbody’s which i don’t want to collide to each other, istead i want them go trough.
The Rigidbody2D is connected to a CollisionShape2D. And on the Outside of the Screen i have made a CollisionPolygon2D.
I want them to only bounce of the CollisionPolygon2D not CollisionShape2D.

can someone help please.

:bust_in_silhouette: Reply From: sash-rc

Use collision Layers and Masks.