Rigidbody2d displaying fast moving object

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:bust_in_silhouette: Asked By Enquest


Making a breakout game and doing well. However for the ball I use Rigidbody2D and I noticed that the ball rendering is not very clear. The ball seem to “interlace” (not sure that is correct word) on the the screen. It seems to be a bit double displayed. And sometimes it feelds like my computer can’t handle the speed as there are some frames droped.

The ball behaves correctly.

I tried to hire the FPS from 60 to 120 that helps a bit but the ball moves also slower. So I guess that is not the correct answer.

To what should I look to fix this solution. I believe I read somewhere its because the physic engine is not fast enough to precalculate. But then again its a simple ball flying and bouncing around. Nothing fancy.

:bust_in_silhouette: Reply From: SIsilicon

What is actual frame rate when debugging? 24 and above right?
If not then that means that there’s something causing your frame rate to drop.
Else its probable something up with your monitor. Honestly I think it’s best if you give the project so that we can really see what’s going on.