|Topic was automatically imported from the old Question2Answer platform.
I am making a mechanic of a
Apples. My Character is using a
CharacterBody2D . Both of the Nodes have a Sprite2D, AnimationPlayer and CollisionShape2D
My Apple is using a
RigidBody2D with the following settings:
Freeze Mode: Static
Contact Monitor: On
Max Contacts Reported: 1
RigidBody2D apple I added a function that connects to the
print("add code to make apple disappear")
It doesn’t trigger this function and the character just passes by the Apple. What am I doing wrong?