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I have a simple RigidBody2D square, and a TileSet block that can change if I push a key on my keyboard. If I use my simple player body (KinematicBody2D) to put the block on top of the part of the TileSet that changes and then change it so that a block turns into thin air, the RigidBody2D does not respond and acts as if the removed TileSet block is still there (I have tried it with multiple blocks so the RigidBody2D has no way to not fall, but it still stays floating in the air). Thank you for your help!
Your TileSet change don’t update colliders.
I don’t think problem is in RigidBody2D.
Moreus | 2023-03-23 07:38
How could i update the colliders?
Gurfy Person | 2023-04-25 23:12