Rippling pixels in 3d sprite

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:bust_in_silhouette: Asked By Gun_Goose

I am using a 3D sprite in Godot, and whenever it moves, the textures seem to ripple if the camera doesn’t move with it (it is not bill boarded). Sometimes the edges between pixls seem to have a notch in them similar to anti-aliasing. Does anyone know why this might be happening? Is there a way to have the sprite look sharp the entire time?

Could you provide a screenshot or even a video?

Ertain | 2019-07-09 23:55

:bust_in_silhouette: Reply From: Gun_Goose

Hi, actually I was just able to fix this. It turns out my sprite was not aligned with the pixel on my screen, and when I made the sprite move faster the sprite looked fine.