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I am using a 3D sprite in Godot, and whenever it moves, the textures seem to ripple if the camera doesn’t move with it (it is not bill boarded). Sometimes the edges between pixls seem to have a notch in them similar to anti-aliasing. Does anyone know why this might be happening? Is there a way to have the sprite look sharp the entire time?
Could you provide a screenshot or even a video?
Ertain | 2019-07-09 23:55