| Attention | Topic was automatically imported from the old Question2Answer platform. | |
| Asked By | Lorddaha |
I’m about to make the choice for the engine of a mobile game project and am seriously considering Godot 4. As I have lots of experience in C# as a programming language, the upgraded c# support is good news for me. But, in 4.0 mobile platforms aren’t supported yet for C#!
So what’s the roadmap for C# support for mobile platforms? (IOS, Android)
Thanks.
Perhaps someone has more current information, but the last news I remember is that support isn’t expected until the 4.1 release (not sure of the timing there though).
That mention is (at least) here (though I expect there’s something more current):
The next big step: Godot 4.0 reaches Beta
In case it’s at all helpful, I will say that I came to Godot a number of years ago with nearly a decade of professional C# development experience. At the time, I felt like the C# support was new enough that I didn’t want to take on a new, unknown engine as well as fight potential bugs in the language binding at the same time.
With that in mind, I took the opportunity to start experimenting with GDscript. And, to my surprise, I never looked back. For the most part, it’s a delight to work with. It’s powerful yet simple and generally just works “as expected”. Sure, there could be a rare occasion where you might need more performance that it can offer but, in those cases, you can backfill with more performant languages. And, really, I haven’t had the need to do that yet.
My $0.02, though YMMV…
jgodfrey | 2023-02-28 21:06