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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
HaptikRevamp |
Hello is there a way to make the camera rotate smoother, i am making a rotation for my camera by scratch to use with buttons since alot of tutorials only show Mouse most of the time and i got this from the Godot Docs:
However the rotation is mega violently fast and i cant figure out how to smooth it out or “Slow the rotation down”
this is the code im using:
rotate_object_local(Vector3(0, 1, 0), PI)
transform = transform.orthonormalized()
How can i fix this?
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Reply From: |
MrEliptik |
You need to lerp
(linear interpolation) the transform, or use a tween
if you want more control on the type of smoothing curve.
With lerp
you could do something like this:
func _process(delta):
transform = lerp(transform, new_transform, 0.2)
You can set the new_transform
somewhere in your code when a player is pressing a key or something. 0.2 means the value will be reduced by 20% each time the function is called. Adjust it to your liking
Tween: Tween — Documentation de Godot Engine (4.x) en français
Lerp: @GDScript — Documentation de Godot Engine (4.x) en français
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Reply From: |
magicalogic |
If you call this in _process(delta)
,make sure you multiply the PI by delta.