lerp_angle is similar to lerp, but interpolates correctly when the angles wrap around @GDScript.TAU. To perform eased interpolation with lerp_angle, combine it with ease or smoothstep.
Note: This function lerps through the shortest path between from and to. However, when these two angles are approximately PI + k * TAU apart for any integer k, it’s not obvious which way they lerp due to floating-point precision errors. For example, lerp_angle(0, PI, weight) lerps counter-clockwise, while lerp_angle(0, PI + 5 * TAU, weight) lerps clockwise.