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Asked By | Chevon |
I know this might be something simple im overlooking but Im working on a spaceship that has SDOF but whenever I rotate on its z axis every other axis get out of wack.
the space ship is a Kinematic Body,
im incrementing rotation_degrees.x,y(pitch, yaw) by mouse motion event but i’m using button for rotation_degrees.z rotation(roll in flight speak)
I did do the tutorial on how to handle rotation but it was focused on the x and y rotations only.
I dont think I need to post any code since its probably a common question.
I also have the camera as the child node of ship