Run a command in the GDScript debugger

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:bust_in_silhouette: Asked By sygi

I am using the debugger which is built-in into the Godot editor.

I would like to be able, apart from stopping, clicking variables, etc. to run simple code to see what effect it will have when in the breakpoint.

Is it possible at all?

:bust_in_silhouette: Reply From: rballonline

I think you’re looking for an “Immediate” or REPL window which I’ve also been looking for but I don’t think it exists. :frowning:

:bust_in_silhouette: Reply From: sygi

Apparently, it’s an open request here: Add a console/REPL/expression evaluator for debugging GDScript · Issue #1074 · godotengine/godot-proposals · GitHub