Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | auto |
I’m attempting to run the /godot-demo-projects/tree/master/networking/webrtc_signaling
project on my headless build. I have successfully integrated the godotengine/webrtc-native
plugin when running non-headless, and already solved the first issue of the webrtc.tres
file not having a Server platform specific path, but I’m now getting the following error when trying to run:
ERROR: open_dynamic_library: Condition "!p_library_handle" is true. Returned: ERR_CANT_OPEN
At: drivers/unix/os_unix.cpp:426.
I’ll admit, I’m slightly confused as to whether webrtc-native
is a plugin vs a module (very new to Godot, sorry, still getting a hold on everything), so I’m not sure if this is another Project setting I’m missing prior to exporting my .pck file, or another build option/config change I need on my headless build. I’ve found some references to GDNative and headless not playing together, but they reference making changes to a .gdnlib file similar to what I made to the .tres file, and I’m not seeing that, again unsure whether we’re talking project vs engine settings here