Running Godot on a college network - slashes?

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:bust_in_silhouette: Asked By darts

I have a problem running Godot on our college network - both as a portable app running off an external drive and as installed.

log error

I have been told it is because the slashes shown here are wrong which is why it fails - it crashes after a project is created and opened to edit - it doesn’t get to the editor. Something I noticed was that Godot would not accept the folder path when I browsed to the location, but it did accept the location when I entered the path manually with the drive letter - it did not allow a network path to be set for a new project.

Now I have been told by our IT administration we can’t run Godot because of this error. Any recommendations on how to resolve?

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:bust_in_silhouette: Reply From: eons

It may be a permission issue, I have seen that before (can be related to the account settings or that windows/AV blocks unsigned applications).

You can try is to run Godot in “self contained mode” (like portable), in that mode the editor data will be written in the same folder than the executable.

To make the editor run in SC mode, create a file called _sc_ (no extension) in the same folder where the executable is located.
If that is successfully done you will see a new folder called editor_data after running the project manager.

Thankyou, that was exactly what was needed, it works perfectly now.


darts | 2018-04-20 10:54