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I have a problem running Godot on our college network - both as a portable app running off an external drive and as installed.
I have been told it is because the slashes shown here are wrong which is why it fails - it crashes after a project is created and opened to edit - it doesn’t get to the editor. Something I noticed was that Godot would not accept the folder path when I browsed to the location, but it did accept the location when I entered the path manually with the drive letter - it did not allow a network path to be set for a new project.
Now I have been told by our IT administration we can’t run Godot because of this error. Any recommendations on how to resolve?