Hi!
I’m working on some menus for saving/loading progress for my game and had a few questions. These are more preferences/opinions type of questions, so I didn’t want to put this in the Help section. It’s not an issue of getting anything to work, but rather what menu designs make sense given the context.
I’m finally getting back to working on a project that I had posted about previously here.
The goal is to make it look and feel like a retro console game from the 8-bit to 16-bit era, but to a point I want to balance that against modern PC gaming expectations and sensibilities. I’ve implemented a save feature (using JSON) that allows for saving of inventory, what’s equipped, player location, whether game events have occurred, etc. and set up a couple small menus to save during the game, and load at the title screen:
The save menu (on the left) is based on the save menu from Link’s Awakening for the Gameboy, and can be accessed at any time during gameplay. Selecting “Save and Quit” saves progress to that point, and closes out to the title screen (which is a work in progress- there will eventually be an actual title, splash, etc.) while “Continue” just resumes gameplay.
On the title menu, “New Game” starts fresh, ignoring the save data, while “Load Game” loads the save data and starts the player at the last entrance used of the last save-able room the player had been in when the game was saved.
The menu options make sense to me based on the type of games I’m trying to emulate, but would this make sense for someone playing it on their PC? Or should there be more options? Like, are players going to be frustrated that there’s not an option to quit without saving? Or an option to save and continue?
Or would working within these limitations be expected and part of the charm for a (relatively) simple retro style game? Having them start at the last save-able entrance rules out quick saves and save-scumming. Also, they could quit without saving by closing the game window during gameplay anyways. I’m thinking the player would have the option to save when they died as well, but I’m open to the idea of a “Save and Continue” option in the menu, and then just tough luck if they didn’t save before dying.
There’s also a question of whether I should have multiple save files- kinda like the “enter your name” screen on a Zelda game.
What do you guys think?


