Release 2.34.3 with many fixes is awaiting approval for the asset store!
Get it early on Github:
And, like clockwork, the epic reviewers approved release 2.34.3 around 22:00 Central European Summer Time.
Amazing
.
Today I’m proud to announce the newest addition to our explainer playlist!
It’s all about the latest 2.34 feature: Inkscape Sync!
This video was recorded and narrated by our fresh collaborator, Flechette, who requested the issue, contributed code and gave great insights on how it should work.
For instance, without her I would have been breaking my brain to this day about how Inkscape sets its group pivots:
inkscape:transform-center-x and inkscape:transform-center-y attribute from thereWho knew? ![]()
So without further ado, I am super proud to present:
The perfect Inkscape to Godot SVG 2D Art Animation Workflow using Scalable Vector Shapes 2D
Today I finally managed to integrate godot’s own grid snapping in release 2.35! Special thanks go out to:
And coming soon to the asset store and ye olde asset library
What? A major release? What breaking news? What broke?
It’s been out for a while now, the new Create Tab release, which completely overhauled the in engine drawing experience. It’s far from done too. You can consider it breaking news, but no real API break here:
I’ve been a bit silent due to moving house up to the 6th floor (5th really)… Plant, family and all the 100 boxes:
What is a real API break, however is the patch I had to make for this feature:
If you’ve been using this, you will want to upgrade, because the export is broken (I made the rookie mistake 15 months ago of using a custom resource type, which was not necessary and only ever worked in the editor mode). I don’t think this feature was very popular until recently when the first bug report came it.
After updating, you will alas, have to reset the textures with the button to effectively replace the exported resource object with basic properties.
Yes. Learn more about them all the way down the Readme on Github