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I don’t really have enough technical insight to properly raise this as an issue on Godot’s GitHub, but I’ve recently started experiencing a very frustrating issue and I was wondering if anyone else has experienced it.
For some reason, Godot has started forgetting that one of my key scenes (Player Actor) has a script on it, no matter how many times I save this scene, as soon as I reload the project the script is no longer attached and I need to set everything up again just for that session before it’s all forgotten again on next load.
I have made absolutely sure the project and its contents are not read-only.
This problem briefly went away when I saved the scene again under a new name, but it has just reoccurred, and I suspect this will only become more aggravating should the project get any bigger.
I appreciate this could be my hardware’s fault, but as it’s this particular scene that keeps malfunctioning under numerous different names, I wonder if the issue is coming from elsewhere.
Has anyone else experienced this?
Does this scene inherit from parent scene ? This kind of bug makes me think of some conflict between parent and inheritor.
Inces | 2023-01-18 14:04
It’s based on a subclass, Actor_Player from the parent class Actor_Base but this script is applied to the scene’s root node
CFR_Godot | 2023-01-18 15:51
Is it possible that some external process is interfering here (virus scanner, backup program, file sync process, …)?
jgodfrey | 2023-01-18 16:01
Always a possibility, but I’ve been working on this project for a lil’ bit and it’s only just started happening today!
CFR_Godot | 2023-01-18 19:18
Seems this might have been a bug relating to cyclic dependency - since removing a line in a multiplayer script that preloads the Player scene it seems to have stopped, hopefully that’s causation and not correlation lol
CFR_Godot | 2023-01-18 19:24
It would be quite helpful if you have put an image or a video of the issue.
CheetoPuffs | 2023-01-31 05:30
I agree with ur comment
nojinshop | 2023-05-22 09:39