Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | raould | |
Old Version | Published before Godot 3 was released. |
I have a canonical enemy that is an Area with 2 children, a mesh and a collision shape. I want to copy it programmatically to have a zillion enemies (or, you know, 7 of them).
I wanted to do it all in the same Scene to keep it simply understandable but I haven’t seen how to do it and i have failed to do it.
I guess I am supposed to make a whole new Scene just for the Enemy and then bring it in and new() it a bunch of times? that’s really truly the recommended way to do these things?