SCREEN_TEXTURE per pixel transparency

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:bust_in_silhouette: Asked By droc101

I want to run fragment shaders with per pixel transparency, but it does not affect the bg behind the window. Is there any workaround to let me do this?

OS: Windows 10

:bust_in_silhouette: Reply From: Inces

Did You do this ? :
“This is possible since Godot 3.1. In the Project Settings, enable the following settings: Display → Window → Per Pixel Transparency → Allowed. Display → Window → Per Pixel Transparency → Enabled.”

Yes, per pixel transparency is enabled in settings, shaders just can’t seem to read it though.

droc101 | 2021-12-12 03:24

I’m sorry for the bump, but did you ever figure this out?