Godot Version
Godot 3.5.2-stable
Question
Hello guys, I know that 3.5.2-stable, already outdated, even some documentation is worn out. But still, how can you encrypt a script for an apk, I managed to do this for a cpk, but there’s a problem with the apk, as I understand it, you need your own export templates for this? I have SDK 30.0.3, NDK 23.2.8568313, I compile: scons -j8 platform=android target=release tools=no android_arch=armv7 module_script_encryption_key=“key” and get an error like this.
[100%] progress_finish(["progress_finish"], [])
[100%] Linking Static Library ==> core\libcore.android.opt.armv7.neon.a
[100%] Linking Shared Library ==> bin\libgodot.android.opt.armv7.neon.so
=====
b'ld: error: undefined symbol: init_thread_jandroid(_JavaVM*, _JNIEnv*)
\r\n>>>
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_initialize)
nld: error: undefined symbol: DirAccessJAndroid::setup(_jobject*)
\r\n>>>
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_initialize)
nld: error: undefined symbol: FileAccessFilesystemJAndroid::setup(_jobject*)
\r\n>>>
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_initialize)
nld: error: undefined symbol: NetSocketAndroid::setup(_jobject*)
r\n>>>
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_initialize)
error: undefined symbol: OS_Android::OS_Android(GodotJavaWrapper*, GodotIOJavaWrapper*, bool)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_initialize)
error: undefined symbol: FileAccessAndroid::asset_manager
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_initialize)
error: undefined symbol: OS_Android::main_loop_end()
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_ondestroy)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_newcontext)
error: undefined symbol: setup_android_thread()
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_setup)
error: undefined symbol: get_jni_env()
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_setup)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_joyconnectionchanged)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_getGlobal)
referenced 22 more times
nld: error: undefined symbol: OS_Android::ANDROID_EXEC_PATH
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_setup)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_setup)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_setup)
nld: error: undefined symbol: OS_Android::set_display_size(Vector2)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_resize)
nld: error: undefined symbol: OS_Android::set_offscreen_gl_available(bool)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_newcontext)
nld: error: undefined symbol: OS_Android::main_loop_begin()
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_step)
nld: error: undefined symbol: OS_Android::process_accelerometer(Vector3 const&)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_step)
nld: error: undefined symbol: OS_Android::process_gravity(Vector3 const&)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_step)
nld: error: undefined symbol: OS_Android::process_magnetometer(Vector3 const&)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_step)
nld: error: undefined symbol: OS_Android::process_gyroscope(Vector3 const&)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_step)
nld: error: undefined symbol: OS_Android::main_loop_iterate(bool*)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(Java_org_godotengine_godot_GodotLib_step)
nld: error: undefined symbol: AndroidInputHandler::process_mouse_event(int, int, Vector2, float, float)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(touch_preprocessing)
nld: error: undefined symbol: AndroidInputHandler::process_touch(int, int, Vector<AndroidInputHandler::TouchPos> const&)
referenced by java_godot_lib_jni.cpp
platform\\android\\java_godot_lib_jni.os:(touch_preprocessing)
nld: error: too many errors emitted, stopping now (use -error-limit=0 to see all errors)
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
please tell me what am I doing wrong?
P.s.
Use python 3.6.1+ scons-local 4.6.0.
git clone GitHub - godotengine/godot: Godot Engine – Multi-platform 2D and 3D game engine
cd godot
git checkout 3.5.2-stable
I would be grateful for any help or hint.