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I have a Player scene with an AnimationTree child, the animation tree has a script to handle its animations, and it has member variables to keep it updated with the player scene.
animTree.velocity_length = velocity.length()
animTree.is_crouching = crouching
animTree.camera_pitch = cameraSystem.pitchPivot.rotation.x
animTree.input_strafing = input_dir.x
This function gets called on the player’s physics process,
is there a cleaner and more orthodox way to do this?