Set Godot 3.0 to Use WebGL 1.0

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:bust_in_silhouette: Asked By neoxid501

Is this possible? I would like to make an HTML5 game that can be used on as many browsers as possible and unfortunately safari and edge don’t support WebGL 2.0 yet. If this isn’t possible in 3.0, it seems that 2.1 uses WebGL 1.0 so at least have the option but of course I would prefer to use 3.0.

Thanks! :smiley:

:bust_in_silhouette: Reply From: Calinou

As Godot 3.0 does not have an OpenGL ES 2.0-based renderer (which WebGL 1.0 is based upon), it cannot run in browsers which support WebGL 1.0 only.

Note that the OpenGL ES 2.0 renderer will make a comeback in Godot 3.1.

Ah I see, so I’ll just have to play the waiting game then! Thank you, wouldn’t have found that post otherwise haha

neoxid501 | 2018-02-27 17:32