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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | zachThePerson |
This is a hard one to phrase in the title, so here’s an example
level (Node with script attached)
|_ Y-Sort
I would like to setup the above so that I have a prefab for levels that I can just drag and drop into a new scene, and it will have the Y-Sort and script attached. Problem is, to my knowledge if I add something as a child to this node, it will be added on the same tree level as “Y-Sort,” and not a child of Y-Sort.
Is there any way to set it so when I have the “level,” node used as a root node in a new scene, that all further children get set to the children of Y-Sort?
It’s kind of hard to explain, so if it’s not clear let me know and I will edit this how I can.