Set Z-index of OS game window

I recently remembered I posted this and never gave an update.
So for anyone who needs to do this I got the SetWindowPos function I mentioned before to work using C#

Here’s an example that moves the window back on start:

using Godot;
using System;
using System.Runtime.InteropServices;

public partial class ctest : Node
{
	[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
	public static extern IntPtr SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int x, int Y, int cx, int cy, int wFlags);
	
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
		const short SWP_NOZORDER = 0X4;
		const short SWP_NOMOVE = 0X2;
		const short SWP_NOSIZE = 1;
		const int SWP_SHOWWINDOW = 0x0040;
		
		//Get the windows handle of the game window
		var handle = new IntPtr(DisplayServer.WindowGetNativeHandle(DisplayServer.HandleType.WindowHandle));
		
		//Move window to back
		SetWindowPos(handle, 1, 0, 0, 0, 0,  SWP_NOMOVE | SWP_NOSIZE);
		
	}

	
}