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Hello. I have a shader that limits the color palette to the NES colors in order to mimic the fade transition style of the era.
When running on windows, everything looks as if it should. No issues whatsoever.
The problem comes when I run the game natively on Android.
For some reason the shader no longer reads the colors properly. Am I missing something?
Forgot to mention, color values are stored in code and called when the game boots.
9BitStrider | 2022-05-16 00:37