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I am writing a simple palette swap shader, and want to be able to get the color from a panel with a stylebox, but the
texture method does not get the stylebox color at the UV coordinate. Is there any way around this? Perhaps a clever use of
SCREEN_UV? I am pretty new to writing shaders so I am not the best at it. Thanks!
COLOR = texture(SCREEN_TEXTURE, SCREEN_UV); doesn’t get the StyleBox either. Are you sure you need a shader for this?
exuin | 2021-04-14 19:27