Shadows in 3D environment

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:bust_in_silhouette: Asked By Alex Pires


I want to make the shadows look smoother, but I don’t want to make a mess in my configs, everything looks fine except the shadows. The shadows seems to be like a grid and this make the whole thing fell in disgrace. I took a screenshot of it. Its a not too dark environment, using a directional dark light. It seems not related with bias, since I’ve changed it everywhere. Some tips?

Thank you in advance and sorry about my english and the grammar errors if any.

P.s.: Using Godot 3.0.6


:bust_in_silhouette: Reply From: Alex Pires

I’ve solved the issue by myself. I was wrong, YES it’s a bias issue and it’s under SSAO (Ambient Occlusion), too low value.

Very useful page in this subject, is worth reading: