![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | MTareqAzim |
I’m currently using Shape2D’s collide_and_get_contacts() methods to get the collision points of two colliding areas. It works well when checking rectangles with rectangles, but when I do rectangle to convex polygon collision, I get a weird value. Is this intended or am I doing something wrong?
I’m also using their global transforms, cause local transforms don’t seem to output proper values.
The colliding shapes:
Their outputs:
Further testing, you just get a bad output on anything that isn’t a normal rectangle. So if you rotate a rectangle, you get the bad output.
MTareqAzim | 2019-10-05 07:30