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A lot of the engine class members have set/get methods. Should I use those or can I just directly use the member variable?
An example is “owner”.
Should I do:
owner = parent
I suppose it’s the same and the user can choose what fits him better, but I like to follow guidelines/rules, and there doesn’t seem to be anything in the docs about this.
There is GDScript Style Guide — Godot Engine (3.0) documentation in English , but nothing about this issue.