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Asked By | Daniel Cavalli |
Hi I’ve just implemented some steering code for a player sprite, and in the interests of learning I’ve implemented it in a few different ways for testing purposes… Basically for rotation I’ve tested linear_interpolate
, lerp_angle
, and also a tween node. The tween node offers a number of transition options so I think I’d go with that… but I’d like to know in the interests of “best practice”, do I need to be wary of using tweens arbitrarily - ie is there a performance hit? For example I intend to use this same steering code for NPCs also.