SkeletonIK only working with one arm

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By pixlmoon

(Blender 3.0.1)
When I make my model and armature in Blender and port it to Godot and start to set up IK, it only works for one arm.
What I mean is, that the root bone on one arm/hand IK doesn’t rotate towards the Tip Bone.

Can someone help? This is a very important part of my game…

Left Arm
Right Arm

Images don’t load.
Did You apply mirror modifier before exporting ?

Inces | 2022-09-14 12:22

No… I didn’t use a mirror at all, actually.

pixlmoon | 2022-09-14 20:37