Just looking for inspiration , and bit of advice on game development process and what is achievable and what is needed to be supplied from other sources .
Bit of background-
I’m just having hobby for programming , game engine came to me as great way to practice and solve problems in code with creating interactive environments.
I have 2nd week of experience with Godot engine ,
previous experience done university courses for python which included all basic concepts of Python itself ( more then crash courses )make simple text based room rpg , mastermind game for practice loops ,cypher breaking for finding hidden message , dictionary, sets … some basic PyTorch and TensorFlow , pygame - alien invaders
Swift - numerous LTSM , prediction text and SwiftUI based apps , simple ping pong SpriteKit based game .
C# in known game engine just week as compatibility and other issues discouraged me
What can I expect ?
Having 2-3 hours a day for studying , making progress in game , what is best to focus on?
- lots of people say about tutorial hell, does it means read more on forum and try understand and find ways in docs ?
- vfx, music, art definitely makes games unique , do you guys spends time as solo project with creating all those resources or is better to hire somebody and use them to bring vision to life ?
- Game jams - does it make sense for people starting out to try taking part in them or is it something for more experienced developers?
Successful story of solo developers with Godot engine
- do you know some people which made decent game as indie solo developer?
- “Sneaky Sasquatch” - two people team , not sure of engine , successful story as one of the top games on Apple Arcade ( vfx , art , music is credit to others ) so not sure if this still applies as two people team .
General question-
Do you making living with development ?
As a programmer myself with over 10 years of C# experience, I was lucky enough that I had some basic understanding of programming when I started game development, and I joined a project that was already doing quite good.
This helped me quit my job, and while I barely made any money at the time, it was enough to sustain myself just enough so I can dedicate every day to learning.
Currently I’m involved with several projects which help me earn more, but in all honesty it’s all about what you want to pursue. Even if I made a lot more money, or I suddenly got a large sum, I wouldn’t quit game development at all, I’d just focus more on personal projects.
As for what to focus on, it’s really up to what you enjoy doing the most. When I was getting started, it helped me a lot to just download an open source game and start changing stuff in the code to see how things worked.
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university courses for python
GDScript is very similar. I, myself, am a python dev and I barely felt the transition
Lots of people say about tutorial hell, does it means read more on forum and try understand and find ways in docs ?
I find the docs quite comprehensive, and the forum here is quite welcoming 
vfx, music, art definitely makes games unique , do you guys spends time as solo project with creating all those resources or is better to hire somebody and use them to bring vision to life ?
For my game Hepatomancy I did the music and the models myself - but I have an incline for it. I did grab SFX and a couple of animations from somewhere else
Game jams - does it make sense for people starting out to try taking part in them or is it something for more experienced developers?
It’s nice to participate to a Jam! It helps by giving you a small project and a time limit
Do you making living with development ?
Simply put, no.
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Thank you for sharing , can you recommend some simple open source game project for modifying?
Thank you for responding,
Does those jams provide assets or jams means rather some topic with description of behaviour ?
If you could recommend some beginner friendly it be great , many thanks
You can go to the Godot Asset Library and search for “projects”, and you’ll see plenty of great ones you can take apart / modify to your heart’s content!
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Have tried those , lots samples , but for game was just a few , with 2d it had lots of walking into texture issues and light positions goblin game