Quick question for anyone using GridMap in their projects:
I’ve been experimenting with adding GridMap support to Smart Collision PRO, but ran into a hard limitation — GridMap collision generation currently only works if you manually toggle the Center X/Y/Z options in the Inspector off and back on a few times first. This isn’t something that can be worked around through scripting; it appears to be a limitation in how GridMap handles mesh data internally in Godot 4.
If I ship this as an update, the workflow would be: toggle Center in the Inspector → then run Generate Collision. Not fully automatic, but still saves time compared to doing collisions by hand.
Would this be useful to you even with that extra step? Let me know your thoughts — you can comment on the Smart Collision PRO page on [ Smart Collision PRO by Raykit Studio ], or email me directly at [ support.raykit.studio@gmail.com ].