Smart Snapping in Godot 3.0

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:bust_in_silhouette: Asked By darshan

Godot 3.0 has Smart snapping options, but I couldn’t find any documentation which explains it, Can anyone explain what these are and how to use them. I was going through the Using Tilemaps section in the documentation and in the Collision sub-section, when I create a StaticBody2D, it doesn’t snap to the grid properly. I was wondering whether this had to do anything with the smart snapping options.

:bust_in_silhouette: Reply From: Footurist

When in 2D mode, you can click on the magnet in the upper left corner to enable/disable snapping. If you click on the dots for the menu, there are several options. One reason why snapping often times works unexpected is, because it’s not configured properly. In the menu, click on configure snap. There you can configure the pixel sizes for snapping.