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Asked By | MCjelly |
I know I know someone has already answered this question
https://forum.godotengine.org/17269/how-to-switch-weapons
but like what if I want to create a Deadcell-like game that has over a hundred weapons & spells that each of them has individual sprites and animations (I’m going to use animation player for each one of these)?
is it really ok to have a hundred weapons all under the player node?
if not, how can I fix this?
Do all the weapons and spells have to be unique? Maybe they can be stitched together from a variety of sprites when the game is run? It cuts down on the number of nodes needed.
Ertain | 2020-07-30 05:03
I have like 5 sprite sheets that contain these attack movements (all have normal maps, so I can’t use animation sprite…) it would be great if I can use node to contain each weapon style (most weapons have combo system).
I would use the method that is best for me…
MCjelly | 2020-07-30 05:32