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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Blert |
I use the unchanged version of Godot 2.1.5 downloaded from the official site and don’t have payment mechanisms in game.
I am trying to publish a game in the App Store. The game is rejected because of “Guideline 2.3.1 - Performance” (https://developer.apple.com/app-store/review/guidelines/#performance).
Apple says:
“We discovered that your app contains hidden features. Attempting to hide features, functionality or content in your app is considered egregious behavior and can lead to removal from the Apple Developer Program.
Specifically, we found that your app includes BoloSDK, which provides access to external payment mechanisms and enables the purchase of content, services, or functionality by means other than the in-app purchase API.”
After a request for more detailed explanation, I received the following answer.
“We continue to find that the app utilizes third-party payment mechanisms, such as BoloSDK. To resolve this issue, it would be appropriate to remove all third-party payment mechanisms from the app.”
After looking at the engine sources code in GitHub, it seems to me that Godot has nothing to do with BoloSDK, and I think that Godot engine don’t have payment mechanisms.
Am I wrong?
Do I need to switch something in the project options / export or XCode project?
Has anyone managed to publish a game based on Godot 2.1.5 in the App Store?