[SOLVED] input not detected (in particular project)

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:bust_in_silhouette: Asked By Asoth

hello, I just don’t understand why this 4 lines of code attached to a rigidbody2D work in examples and not my project.
should I activate something , somewhere ?

func _integrate_forces(s):

var move_left = Input.is_action_pressed(“move_left”)
if move_left :

and by the way why should I put something into func _ integrate_force(anything) ?

Are Viewports somehow involved? They can tamper with input handling. What is your project’s node structure?

Also did you check the input mappings in the project settings?

ConnyOnny | 2018-07-27 00:23

well Conny,

you were relevantly right, the ui_mapping differ. I stupidly took for granted that the exemple had the same default mapping as new project. I have got no excuse on this one

Thanks a lot

Asoth | 2018-07-28 08:08