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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Emilio Moretti |
Hi, so… I created an animated billboard sprite. nothing fancy, it works OK and it looks good when it’s in editor mode, BUT the texture looks VERY small when I hit play.
Check the obvious differences:
I can make the texture not lose the size by commenting out this line:
camera = get_node('../Camera')
character = get_node('Sprite3D')
character.look_at(Vector3(camera.global_transform.origin.x,character.global_transform.origin.y,camera.global_transform.origin.z), Vector3(0,1,0))
The problem is… I need the Sprite 3D To always face at the camera. I don’t know why my texture is being resized like that