[SOLVED] Verbose switch?

Another thing I’ve used to identify what leaked is to go into the project settings > editor > main run args > " --verbose"
Upon closing the game, the console then often prints names of orphaned and unfreed objects helping in identifying when and why that’s happening.

This was a comment I found in a video about memory leaks. The video is about 4 years old and I don’t see it in 4.5.1. Did they remove this setting or did they place it somewhere else?

Never mind. I found it. It’s in “Debug→Customize Run Instances”

You can also enable verbose stdout in ProjectSettings by enabling ProjectSettings.debug/settings/stdout/verbose_stdout

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