[Solved] Z fighting in godot 3

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:bust_in_silhouette: Asked By Gatobot

Hi im having an issue with the GL2 render, i have 2 computers, one with intel graphics lets say 1000, and the other with intel graphics 5500, in the last one godot render fine, but in the firts one, when i import a 3d mesh(.dae), the model its flickering like z fighting, i set the material to only cull back but nothing gets better,
You can see images here

My question is, this problem its beacause of my older graphics drivers? it has a solution??
what can i do to solve this??
In godot 2 this problem does not exist.
Please someone can send me in the right direction.

thanks in advance.

:bust_in_silhouette: Reply From: Gatobot

well if someone has the same problem i found the solution after many tests, in first place it was the culling mode i only set to Back to resolve half of the problem, the other half was the size of my polygon the were to big causing artifacts at render time, so if you encounter this problems, check the cull mode on the material, and keep small polygons.