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I’m using Godot 3.2 and Blender 2.82 and I’m exporting my character with the glTF format.
The problem that I’ve encountered is that after importing my file into Godot, a few of the bones don’t show up.
Here is what it looks like in Blender.
And Here’s what I get in Godot.
As you can see, most of the bones get carried over except the head, hands, and feet.
I’ve tried searching for this problem, but I’ve been unable to find any clear solution that works.