Hi everyone,
I’m Cooper, the founder of Lightbulb Studios, a small indie team creating story-driven games in Godot. Our current project is Someday (Itsuka) — a narrative adventure following a small animal who loses its parents and goes on a journey to find them, not realising they’re gone.
The game explores grief, recovery, and connection through visual storytelling and gameplay, gradually shifting from full colour to monochrome as the story unfolds, then slowly returning to colour when hope returns.
We’ve posted the full Game Design Document (GDD) here
, which covers:
Story and progression
Core mechanics
Visual and emotional design
Beta testing is planned for late this year, and we’d love feedback on the concept and design while we prepare it.
If you’re interested in following the project or providing feedback, feel free to check out the GDD or follow our updates on Itch.io.
Thanks for reading, and I’d love to hear your thoughts or suggestions!