Spine Pro worth it for Godot?

Does anyone have experience with Spine Pro vs Godot’s tools for skeletal animation. Is it worth using Spine and their custom runtimes or do you feel like Godot’s tools are sufficient. I don’t mind purchasing it if it is a much better experience, but I was looking to hear from someone that has used both. It seems like the current tools in Godot for things like IK and Meshes is much more tedious. Anyway just asking for general thoughts. Thanks!

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Hey there!

The best way to know is by trying it yourself, Asking people about it won’t fit your needs usually, Since not everyone has the same taste of course.

I would recommend using Godot’s tools first, Then trying Spine Pro since it seems to have a free trail, And just choose what’s more fitting for you! Cheers <3

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Got what you mean, Good luck with it! :smiley:

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I’ve Spine Pro and I love it more than Godots skeletal animation. It’s a lot more flexible and has more features.
Spines runtime in Godot is also very good.

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It’s definitely worth exploring. If I remember correctly, I think the runtime works with the trial version. All you need is the exported json file from Spine.

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Hi, did you go with spine bro. I observed that they updating runtime godot 4 version too. that`s good to see. but is there I negative or downside using spine in godot 4 (not to mention its paid vs free in godot)