Does anyone have experience with Spine Pro vs Godot’s tools for skeletal animation. Is it worth using Spine and their custom runtimes or do you feel like Godot’s tools are sufficient. I don’t mind purchasing it if it is a much better experience, but I was looking to hear from someone that has used both. It seems like the current tools in Godot for things like IK and Meshes is much more tedious. Anyway just asking for general thoughts. Thanks!
The best way to know is by trying it yourself, Asking people about it won’t fit your needs usually, Since not everyone has the same taste of course.
I would recommend using Godot’s tools first, Then trying Spine Pro since it seems to have a free trail, And just choose what’s more fitting for you! Cheers <3
That’s a valid observation! I appreciate the practicality of your response, but I’m also interested in hearing more about the advantages and disadvantages or the ease of use when integrating Spine with Godot. While I’m intrigued by what Spine offers, I’d like to know if there are any potential pitfalls or challenges when using it within the Godot environment, especially from someone with more experience in this regard.
Got what you mean, Good luck with it!
Quick note for future readers: After browsing the Spine forum, it’s clear there are a few challenges and desires for improvements before it’s completely ready for production. I’ve decided to proceed with Godot’s tools, trusting the amazing community here to continue advancing 2D skeletal animation. Hoping these tools receive significant enhancements in 2024!
Also there is a few video’s that are well worth your time if you are looking to use Godot’s tools, you can find the first here:
Also the official docs has a good tutorial as well:
I’ve Spine Pro and I love it more than Godots skeletal animation. It’s a lot more flexible and has more features.
Spines runtime in Godot is also very good.
Interesting! That’s great to hear that it works well. I am probably going to experiment with it a bit (hopefully I can with the free trial, although I am not sure if I can try the runtime with that)
It’s definitely worth exploring. If I remember correctly, I think the runtime works with the trial version. All you need is the exported json file from Spine.