Spinny Pew Pew, The game that made me go AAAAAAAAAAAAA

I joined the Godot Wild Jam #93 a day after it started. Why? I really don’t know. For some reason I decided I wanted to join a game jam when I had other high stress things going on in the very same week. That said, I still joined it anyways.

I had an idea for a game that I wanted to develop for a while that I figured could be fit into the theme. The basic idea was you’d be orbiting around some sort of boss and have to kill it as it shot projectiles at you. I combined that with the theme of bounty to land on this idea:
You are a bounty hunter who takes down giants. A client told you one that he needed dead so it's up to you to kill it.
I had to ping-pong between this project and another, only really getting 2 hours per day to work on it. Eventually I got it in and then sent it to a few people and got some feedback
One Hour Left
The game was unclear what to do and the health bars on each end were hard to decipher what they meant. I unfortunately was making lunch when I got this feedback so I had to scarf down the burger I made and get back to work.
30 Minutes Left
I added some labels to the health bars and changed some of the upgrade names for a bit more clarity. Then submitted.
6 minutes left
Don’t judge how long that took me
I remembered that somebody had said that it was had to tell if the enemy’s bullets were supposed to be dodged or not, so I figured I should add a hit sound effect. I quickly downloaded one and added it in, but it wasn’t playing. First thought was to go online and trim down the sound effect and then export it without the lead-time, and it worked. I just needed to get it in.
2 minutes left
I submitted the project again, but had an issue. The sound effects weren’t playing, I must’ve not saved before exporting. I tried re-exporting the game and uploaded to itch.io
30 seconds left
I was checking the itch.io page and saw that it had the right version uploaded onto itch, but it just wasn’t selected as the one to work, so I took a gamble and didn’t upload the rexport.
0 seconds left
I hit submit and saw the mole-thing banner above my project and hit run game, just hoping that I had fixed the issue.


It had worked. My game had the sound effects that caused me so much stress at the very end. The game might’ve been rushed. The game Might’ve benefited from being made for a game jam that wasn’t during my most busy week. But I still prevailed and got it turned in in time, built to the best of my ability.

Screen Shots





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Where’s the game? :slight_smile:

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Lol, in dumb and forgot to link it.
It’s at Spinny Pew Pew by istubedmytoe

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Name siblings! Made a game called “Space-Pew-Pew”!

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The soundtrack is so Capcom, it could have been in a Megaman game. Good choice, though I may be biased :slight_smile:

I’m guessing you may be done with it now, but a simple feature like auto fire would be nice.

Another nice and simple feature would be seeing upgrade levels / damage numbers / health numbers / … players tend to equate numbers going up with progress, and the increments in the game aren’t very noticeable.

I should mention that there are safe points, where you can just stay immobile and fire - that should ideally not be possible.

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