Sprite 3d jitter edges

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:bust_in_silhouette: Asked By Gun_Goose

Hi, I am new to Godot. I have been experimenting with the sprite 3d node and have gotten it to work for the most part. One thing I notices, was that when I moved the 3d sprite toward or away from the camera, the lines between different colored pixels would become seem to be somewhat jittery. When I stopped moving the sprite, the pixel edges would adjust quickly and then stop moving. Also, I noticed that some of the lines between pixels were not perfect and would have a notch in it similar to anti-aliasing. Is there anyway to fix this?


Could you show us the code? I am not having that problem, but then again I’m using a placeholder sprite that looks like fuzzy crap no matter what.

Shine_Bolt | 2019-10-22 05:20