Sprite artifacts when adding polygons for a skeleton 2D

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:bust_in_silhouette: Asked By davi211

I started using Godot just a few days ago so I’m a total noob.
Here is the problem, I want to add a bit of animation to some sprites, by using the skeleton2D. However, when I assign polygons to the sprite some bits are stretched out and I do not really understand why it is happening.

Image of the streaching

:bust_in_silhouette: Reply From: jgodfrey

This looks very similar to a 3.2 bug I submitted recently. Details here:

I apologies for the delay, but the notification for your answer was in spam and I discovered it only now.
I found what the problem was: if the image border is also a next to e pixel with colour it will generate a stretch like the one in the post you linked. once I added a few empty pixels it resolved the problem.

davi211 | 2020-03-21 17:00