Sprite blur on movement when using Godot 4

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:bust_in_silhouette: Asked By mtyler87

When I move the player around on Godot4, the player sprite is very blurry.
This wasn’t an issue on Godotv3.5.1.stable.official [6fed1ffa3].
It’s only just started now I’ve made the jump to Godot v4.0.stable.official [92bee43ad]

Can anyone shed light on what’s causing it? Thank you.
Standing still
Blurry when moving

:bust_in_silhouette: Reply From: mtyler87

Just found the answer via YouTube, had to set my sprite’s (animation in my case) property - Texture > Filter > Nearest.

:bust_in_silhouette: Reply From: s3gfault

For individual sprites:
In the inspector, go to CanvasItem > Texture > Filter and change to Nearest.

If you use pixel art for the entire project:
Open Project Settings > General > Rendering > Textures > Default Texture Filter and change to Nearest.