sprite not animating when moving ...

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:bust_in_silhouette: Asked By chris33556

hey all,

i’m animating a sprite to walk and stand idle. i managed to get the sprite to walk left and right and stand idle. but when i try to make the sprite move up and down, the sprite doesn’t animate the Walk sequence. please note this gif example of the problem:

here is the code on pastebin:

much help would be appreciated thanks

:bust_in_silhouette: Reply From: newgodot_user
if Input.is_action_pressed("ui_right") and Input.is_action_pressed("ui_left"):
	velocity.x = 0
elif Input.is_action_pressed("ui_right"):
	velocity.x = SPEED
	animatedSprite.animation = "Walk"
elif Input.is_action_pressed("ui_left"):
	velocity.x = -SPEED
	animatedSprite.animation = "Walk"
	velocity.x = lerp(velocity.x,0,0.1)
	animatedSprite.animation = "Idle"
if Input.is_action_pressed("ui_up") and Input.is_action_pressed("ui_down"):
	velocity.z = 0
elif Input.is_action_pressed("ui_up"):
	velocity.z = -SPEED
	animatedSprite.animation = "Walk"
elif Input.is_action_pressed("ui_down"):
	velocity.z = SPEED
	animatedSprite.animation = "Walk"
	velocity.z = lerp(velocity.z,0,0.1)

if velocity.x > 0:
	animatedSprite.flip_h = false
elif velocity.x < 0:
	animatedSprite.flip_h = true	

Well, from what I can see, you have the same animation as the animation for walking left or right set for walking up or down.

thanks for your reply .
so i’ve updated the script and got the character to move and stop as expected.
here is the updated script:

updated script 26_06-2022 - Pastebin.com

however now, im trying to add the command to normalize the diagonal directions which is:

velocity = velocity (normalized) to the script.

when i place it into the script and run the game, the character moves as expected but when stopping , he continues to slide along the ground.

where do i add the line into the script. any ideas?

chris33556 | 2022-06-26 09:23

no not really, sorry.

newgodot_user | 2022-06-26 11:43