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I updated to Godot 3.2.2 and am having trouble creating a new project, as the existing projects are displayed correctly. See how the character is displayed in the 2D view:
But when I run the scene the width is diminished, you notice something thinner:
Why is that? Thanks.
can you check in the project what kind of window scaling ur using? if you have “strech” as your scaling mode, that may be the problem.
dustin | 2020-06-27 16:36
Jalkhov | 2020-06-27 17:11