Sprite3D transparency flag not working

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:bust_in_silhouette: Asked By ad1tya

I was following a tutorial on how to create doom clone in Godot by Miziziz (https://www.youtube.com/watch?v=LbyyjmOji0M). I was setting up the enemy and When I select New SpatialMaterial and go to flags section and tick the transparency on, the white plane does not go away as it did in the video.

If you scroll through all of the comments associated with that video (to get them to load so they can be searched) and then search for spatial, you’ll find a number of mentions of this issue as well as a few possible work-arounds. Not sure if any of them will help you or not…

jgodfrey | 2023-03-02 21:30

Thanks for the reply.

ad1tya | 2023-03-11 06:28

:bust_in_silhouette: Reply From: ad1tya

I fixed it. In newer versions of Godot the billboard property is in the SpriteBase3D under flags category. Transparency can be also toggled on there.