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There are a way to compile a standalone executable (without the other .pck file)?
As far as i know, there isn’t inside godot. May i ask why would you want that? If it’s for distributing your game, the best way would be making an installer i think. You can do it on windows with tools like InnoSetup. In Linux you could make an AppImage, that is somehow a single file executable.
p7f | 2018-12-13 19:26
I realized there were a property in old Godot versions that did able to export the standalone executable only, but this feature is no longer present in the newest versions.
JulioYagami | 2018-12-14 19:28