Start multiples skeleton IK nodes at same time

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:bust_in_silhouette: Asked By iuripugliero

Starting a second ik node stops the first one, how to start both?

Are you trying to do this in the editor or in code? Personally I’ve had some problems viewing the IK animations in the animation player but theoretically in the animation player you could make a call method function for the start method of each IK you have. I gave up trying to do that in the editor and just did it in code and was able to do a whole array of IKs and start them all simultaneously at the ready function.

wooshuwu | 2022-02-24 23:21